![]() #- # * Radius Settings #- Radius_Flag = false # If TRUE, players get a limit on how far they can move # while messages are visible. #- Map_IDs = Map_IDs_Flag = false # If TRUE, occurs in all maps but those specified. #- # * Map Settings # Integers, ranges, and nil values are allowed to be used in the array. ¦ Methods Aliased Game_Player.update =end #= # ** Configuration #= module PK8 class Dialogue_Move #- # * General Settings #- Switch = true # If TRUE, script is on. o v1.1S (): Now users can set ranges, streamlining the process of setting which maps (dis)allows moving during messages. (New to v1.1S) - ¦ Changelog o v1E (): Event System initially released. o Set multiple maps at once using ranges. o Creators can set how far the player can move while a message is being displayed. ![]() o Creators can set which maps enables/disables it. ¦ Features o Players can move during messages. ¦ Introduction Move During Messages allows players to. A few modifications to the event system and 7 years later, that system is now a script. I was attempting to make a very quick Pacman-esque demo (I forgot why), and came across player characters moving around via move route while a message window was visible during a test play completely by accident. Here is the pk8 script: =begin Move During Messages v1.1S by PK8 Created: Modified: Coverted for VXAce by Roninator2 on - ¦ Author's Notes This script was originally made as an event system around the 18th of October, 2005, purely out of accident. IMAGE Any help at all would be GREATLY appreciated. Here is an example where all my event pages are already taken up, and making a ton of additional event pages to switch between parallel and autorun isn't possible. Is there a small modification I can make to either of these scripts that will still allow me to forcefully stop player movement with a switch while running PK8's? I can't use autorun as a substitute because the pages are already full of control switches and it isn't really possible due to the complexity. Using PK8's script makes the other script stop working. The problem is that the two do not seem to be compatible. However, I also use Yanfly's stop player from moving script, and have to apply it fairly often during times when I have to run parallel process rather than autorun. I was using Galv's (this dude is AWESOME by the way) Messages Without Wait script, but it does NOT allow the action button to work while messages are running. It requires messages to run while still allowing player movement. Ok, I am trying to run a fairly complex portion in my game.
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